I expected to get bored with that formula, but oddly enough, I didn’t. Then wear them as you go to the next area, which has stronger monsters (so you need those better weapons and armor) and better materials. It made sense to me: gather the materials you can use to craft better weapons, armor, and tools. I tended to work on all my gathering Lives, then my crafting Lives, then my combat Lives, in that order, in a cycle. Once you get to Master rank, your Life Master (the person “training” you) will throw you a party which amounts to a cute cutscene of other people in your Life celebrating with you. You’ll also face different challenges in each Life (some of which you can do in any Life, and others that you have to be in that Life in order to get credit for it), which will grant you stars, which you can use to get to the next rank. For instance, as a Paladin, you’ll get a boost in HP and Vitality as a Woodcutter, you’ll get a boost in Strength and Dexterity and as an Angler, you’ll get a boost in Focus and Intelligence. Each Life gives bonuses in various stat attributes. You can switch out of each life on your own terms (with the rare exception of when you’re in the middle of an important story event), and you are not required to get to a certain level in any of the Lives in order to beat the game, which surprised me. There are twelve “lives” or job classes that you can take on: four combat-related Lives (Paladin, Mercenary, Hunter, Wizard), three gathering-related Lives (Miner, Woodcutter, Angler), and five crafting-related Lives (Cook, Blacksmith, Carpenter, Tailor, Alchemist). But essentially, the game ends up being an MMO for people who hate (or are at least okay with not) playing with other people, and as weird as that sounds, it works for the most part. It also does have a multiplayer component, though that might be more limited than fans of multiplayer gaming would want it to be. The game has everything you might look for in a standard MMO, other than being multiplayer and always-online: quests (especially fetch quests), crafting, combat, and a storyline you can go through at your own pace. The game has since been described as, essentially, the MMO that isn’t an MMO, and after having quite a bit (read: over fifty hours) of time with it myself, I can definitely see why someone would call it that. Many were looking forward to Fantasy Life when it came out, including me, but I didn’t get a chance to pick up the game when it came out.
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January 2023
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